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Caribbean Blue

Engine: Unity
Game: RAVENFIELD
Released: 9/7/23
Build time: 2 Months
Download Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3032500522
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Carribean Blue is heavily pirate themed map built around two major islands. Featuring 7 points and a ton of watercraft, the core gameplay loop mostly focused on island hopping and marine style gameplay. The tropical jungles of the main island does play a role in the map, but it otherwise plays like a normal map. Relatively flat in terms of elevation, but there are plenty of changes to ensure that the map doesn't feel that way.
This map taught me a lot about how to utilize the editor properly, along with learning about the wonders of occlusion culling and optimization, which is still this map's weak point due to the slight over detailed nature of it.
Terrain was hand sculpted and re-iterated upon as time went on, as the nature of map began to take shape.
Assets primarily used are the ever present Synty sets, namely Tropical and the pirate sets. While they can be a bit overused at times, they are still high quality assets, and this map was namely an exercise in set dressing and familiarizing with the editor. Should I ever choose to remake this map, bringing in my own personally made assets would be the best choice.

Top down overview of the map

Top down overview of the map

WIP shots of the map during the initial detail pass

WIP shots of the map during the initial detail pass

Secondary Detail pass on the second island

Secondary Detail pass on the second island

The main town of the map, Santa Laura. Pulling a sort of Havana look to it.

The main town of the map, Santa Laura. Pulling a sort of Havana look to it.

Gameplay featuring Santa Laura

Gameplay featuring Santa Laura

A gameplay shot of the town. Due to the town's location within a bay, it tended to be quite defenseless against the larger patrol boats of the game, so it needed a defense of it's own. Coupled with the fort, it became quite the challenge to attack.

A gameplay shot of the town. Due to the town's location within a bay, it tended to be quite defenseless against the larger patrol boats of the game, so it needed a defense of it's own. Coupled with the fort, it became quite the challenge to attack.

Initial detailing pass of the Fort.

Initial detailing pass of the Fort.

Finalized shot of Fuerte Cortés

Finalized shot of Fuerte Cortés

Fort at night

Fort at night

Various finalized shots of the map.

Various finalized shots of the map.

Gameplay

Gameplay

The finalized Shanty Town

The finalized Shanty Town

Shanty Town at night

Shanty Town at night